The best games like SpaceCorn are:
- arrow_rightCastlevania: Bloodlines
- arrow_rightSanctuaryRPG: Black Edition
- arrow_rightCastlevania: Rondo of Blood
- arrow_rightPajama Sam 3: You Are What You Eat From Your Head To Your Feet
- arrow_rightSpongeBob SquarePants: Lights, Camera, Pants!
- arrow_rightContra Anniversary Collection
- arrow_rightBeyond Gravity
- arrow_rightBatman: Return of the Joker
100 Best Games Like SpaceCorn:
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- Classic Macintosh (7)
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- Commodore / Amiga (47)
- Atari 5200 (2)
- Atari 2600 (2)
- Atari 8-bit (7)
- Atari ST (24)
- Atari XEGS (1)
- Genesis (8)
- SEGA Saturn (2)
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- SEGA Master System (4)
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1. Castlevania: Bloodlines
Castlevania: Bloodlines is a platform game developed, and published by Konami for the Sega Genesis, released worldwide in March 1994. It was the only Castlevania video game released on the Genesis.
The game's storyline concerns a legendary vampire named Elizabeth Bartley, who is Dracula's niece, suddenly appearing in the 20th century. Plotting a sacrificial war in order to bring her uncle back to life, she orchestrates the beginning of World War I. Quincy Morris' son, John, and his best friend Eric Lecarde, vow to take up the fight against evil. Together they manage to prevent Dracula's full resurrection.
Categories in common with Castlevania: Bloodlines: Action
2. SanctuaryRPG: Black Edition
As the world's first fully-ASCII game to grace the Steam platform, SanctuaryRPG: Black Edition is a humorous and strategic turn-based dungeon crawling adventure. Drawing heavy inspiration from both Roguelikes and Japanese RPGs, the game was meticulously designed to offer a truly compelling role-playing experience complete with a robust action-rpg inspired combat system.
Black Edition builds upon the classic SanctuaryRPG formula with all new procedurally generated artwork, as well as a plethora of areas to explore, races to experiment with, skills to master, and loot to collect. Whether you're a valiant hero or a dastardly villain, the fate of Sanctuary is in your hands.
- Enjoy a blast from the past with retro ASCII graphics
- Travel through vast dungeons with classic roguelike action
- Experience hundreds of hours of immersive gameplay
- Put your strategies to work with a sleek combat system
- Over 160 class and race combinations to experiment with
- Wreck your enemies with over 1400 weapons and armors
- Rock out to an original 8-bit chiptune soundtrack
3. Castlevania: Rondo of Blood
Castlevania: Rondo of Blood is a platform-adventure video game developed by Konami for the PC Engine's Super CD-ROM² System directed by Toru Hagihara. It is set in the fictional universe of the Castlevania series, where the protagonist Richter Belmont goes to save his lover Annette, who was abducted by Dracula. It was released in Japan on October 29, 1993. A direct sequel to it, Castlevania: Symphony of the Night, was released in 1997. The game was remade for the Super Nintendo as Castlevania: Dracula X, and the PlayStation Portable as Castlevania: The Dracula X Chronicles. In 2008, the original game was released for the Wii's Virtual Console service in Japan and for the North American and PAL regions in 2010.
Categories in common with Castlevania: Rondo of Blood: Adventure
4. Pajama Sam 3: You Are What You Eat From Your Head To Your Feet
Humongous Tees Now Available!Official Humongous Entertainment T-shirts featuring Pajama Sam, Spy Fox, Freddi Fish, and Putt-Putt are now available on Amazon.
About the GamePajama Sam is off on a nutritiously edible adventure!
Pajama Sam chases down some snickering cookies, only to find himself in the midst of a food squabble! The fats and the sweets are taking over Mop Top Island and an emergency peace conference has been called, but four of the delegates are missing! Now, it's your turn to spring into action to help Pajama Sam find the missing delegates, put a stop to the sticky quarrels, bring peace to Mop Top Island, and still make it home in time for dinner.
Meet friends along the way - friendly food walks, talks and even tell jokes.
Explore and Learn: Investigate every location. There is something new to learn with every click!
Interact with the characters and listen closely for clues.
It's a different game each time you play.
This product uses ScummVM across Windows, Mac and Linux which is released under the GNU GPL v2.
For more information, please visit - http://www.scummvm.org
The GNU GPL can be viewed here - https://www.gnu.org/licenses/gpl-2.0.html
5. SpongeBob SquarePants: Lights, Camera, Pants!
SpongeBob SquarePants: Lights, Camera, Pants! is an action-adventure game developed by AWE Games, WayForward Technologies, THQ and Nintendo. It came out on 19-10-2005. It was published by THQ. The game is rated as "Exceptional" on RAWG.
SpongeBob SquarePants: Lights, Camera, Pants! is available on Xbox, Game Boy Advance, GameCube and PC.
6. Contra Anniversary Collection
The Contra Anniversary Collection brings this classic Run and Gun franchise back to modern platforms and a new generation of players.
Grab power ups and blast your way through waves of menacing enemies and bosses that will put your reaction skills to the test. Also included is a digital Bonus Book with tons of concept documents and sketches, the official chronology of the franchise, an exclusive interview with the veteran producer of the series, and more!
Alone or with a friend, Contra provides hours of nail biting action. In a pinch make sure you know the code!
Contra III: The Alien Wars
Contra Hard Corps
Super Probotector Alien Rebels
Remote Play requires PS Vita system and sufficiently robust Wi-Fi connection.
700MB minimum save size
7. Beyond Gravity
Beyond Gravity is procedurally generated "platformer" where you jump in-between planets and try to collect as many pickups as you can. This gets progressively harder the further you jump. No need to worry tho as you can upgrade your character with loads of upgrades and power-ups! Take control of brave space explorer and hold out as long as you can while collecting missing parts of your spaceship. Never miss to build up crazy score multipliers.
- Cleverly designed control scheme where all actions in the game are controlled by only one key.
- Procedurally generated levels ensure non-repetitive and never ending fun.
- Many goals and upgrades waiting to be unlocked, providing hours of entertainment.
- Unique, old-cartoon style graphics running at 60fps.
8. Batman: Return of the Joker
Batman: Return of the Joker, known in Japan as Dynamite Batman (ダイナマイトバットマン, Dainamaito Battoman), is a 1991 platform video game, the follow-up to Sunsoft's first Batman game on the Nintendo Entertainment System. Unlike that game, which was based on the 1989 Batman film directed by Tim Burton, Return of the Joker is entirely self-contained and based more on the modern comic book iteration of Batman. However, Batman mans the Batmobile from the 1989 film. A remake of Return of the Joker, titled Batman: Revenge of the Joker, was released on the Sega Genesis by Ringler Studios in 1992. A Super NES version of Revenge of the Joker was in development, but never released.
A completely different version of the game was released on the Game Boy in 1992.
Categories in common with Batman: Return of the Joker: Action
9. Demon's Crest (1994)
Demon's Crest, known in Japan as Demon's Blazon, is a side-scrolling platform video game developed and published by Capcom for the Super Nintendo Entertainment System. It is the third video game starring Firebrand (an enemy character from the Ghosts 'n Goblins series, known as "Red Arremer" in the Japanese version), following Gargoyle's Quest and Gargoyle's Quest II.
Categories in common with Demon's Crest (1994):
10. Super Hang-On (1988)
Super Hang-On (スーパーハングオン) is a motorcycle racing arcade game released by Sega, and the sequel to the acclaimed Hang-On. A version of this game, in the full simulated-motorcycle cabinet used by the original Hang-On, was released in 1991 as Limited Edition Hang-On.
Categories in common with Super Hang-On (1988): Racing
11. Open Sorcery
Technology. Magic. Puns.
Open Sorcery follows the development of an Elemental Firewall: a fire elemental bound with C++ code to protect a network of people and places.
You guide her as she makes decisions and grows. She can learn things, develop relationships, and even gain sapience.
Or she can burn everything with fire.
Up to you.
12. Godzilla: Monster of Monsters
Godzilla: Monster of Monsters! (ゴジラ) is a Nintendo Entertainment System video game released in the US in 1989 by Toho Co., Ltd. The North American version removes all references about Toho Cenfile-Soft Library and Compile, crediting the game to Toho Eizo on the title screen instead.
Categories in common with Godzilla: Monster of Monsters: Action
13. Colossal Cave Adventure
Colossal Cave Adventure (also known as ADVENT, Colossal Cave, or Adventure) is a text adventure game, developed originally in 1976, by Will Crowther for the PDP-10 mainframe. The game was expanded upon in 1977, with help from Don Woods, and other programmers created variations on the game and ports to other systems in the following years.
In the game, the player controls a character through simple text commands to explore a cave rumored to be filled with wealth. Players earn predetermined points for acquiring treasure and escaping the cave alive, with the goal to earn the maximum number of points offered. The concept bore out from Crowther's background as a caving enthusiast, with the game's cave structured loosely around the Mammoth Cave system in Kentucky.
Colossal Cave Adventure is the first known work of interactive fiction and, as the first text adventure game, is considered the precursor for the adventure game genre. Colossal Cave Adventure also contributed towards the role playing and roguelike genres.
Categories in common with Colossal Cave Adventure: Adventure
14. Fatty Bear's Birthday Surprise
Help Fatty Bear and His Friends Cook Up A Birthday You'll Never Forget!
Kids are wrapped up for hours in this fun-filled midnight adventure.
What if you had just a few short hours to put together the best birthday party ever? Help Fatty Bear, Matilda Rabbit and Gretchen the Doll work together through the night to prepare a surprise party for Kayla. There's so much to do! Find ingredients for the cake, decorate - plus stop a pesky puppy who keeps running off with their stuff. Children can't resist having a whole houseful of fun things to see and explore. It's a recipe for discovery, laughter and learning, all in one. Delightful talking characters and enchanting animation keep your child fascinated, time after time.
Fatty Bear's Birthday Surprise is so entertaining and original, kids will have a hard time keeping adults out of Kayla's kitchen. What's more, Fatty Bear features hours of activity and learning that is always fresh, never boring. Kids meet up with exciting new surprises every time they play. Surprise Click Points. Click on a toy, a piano, a cabbage or just about anything, and watch what happens. Things come to life, play music, dance, fly and more. It's a magical world kids will delight in every time they play.
- Fatty Bear Brings a Lot to the Party. Get to know the alphabet by finding missing letters, or learn how to count by bowling and blowing up balloons.
- It's a Piece of Cake. Perception and memory skills are developed as kids help Fatty Bear, Gretchen and Matilda get it all together for the party with a simple click of the mouse.
- Just One of The Party's High Points. A tea set, a pulley and a telescope that really works! Isn't Kayla's treehouse a fun place to explore?
- Look What's Cookin' A loose puppy, a stuffed refrigerator and a flying rabbit are just some of the ingredients you'll find in this kitchen!
- Surprise Click Points. Click on a toy,a piano, a cabbage or just about anything, and watch what happens. Things come to life, play music, dance, fly and more. It's a magical world kids will delight in every time they play.
This product uses ScummVM across Windows, Mac and GNU/Linux which is released under the GNU GPL v2.
For more information, please visit - http://www.scummvm.org
The GNU GPL can be viewed here - https://www.gnu.org/licenses/gpl-2.0.html
15. Rick Dangerous
Rick Dangerous is a platform game developed by Core Design for the Amiga, Atari ST, Amstrad CPC, ZX Spectrum, Commodore 64 and MS-DOS based PCs. The game was released in 1989 and published by Rainbird Software in Europe and the rest of the world, and on the MicroPlay label (part of MicroProse) in America. Later, it was released with two other games, Stunt Car Racer and Microprose Soccer, on the Commodore 64 Powerplay 64 cartridge. The game was followed by a sequel, Rick Dangerous 2, in 1990.
Categories in common with Rick Dangerous:
16. Onion Force
All the kings are dead… except one...
Onion Force is a hybrid Tower Defense/Action Adventure game with 30 levels of butt-puckering mayhem! Use cunning and strategy to strengthen your team chosen from a diverse cast of characters, and hang on to your seat as you try to save the last king from his doom!
Make intelligent choices, collect gold, onions, and equipment. Build towers that will be most effective for the threat at hand. Decimate evil through an array of terrain, weather conditions, destructible environments and utter chaos to find the source of this nonsense.
- Stand-out cartoon graphics and stellar special effects & animation
- 3 playable heroes, each with their own unique abilities
- 6 fully fleshed out locations with 30 expansive levels
- Thousands of pieces of equipment to collect and equip
- 8 different towers types with 5 different power levels each
- Collectable onions to trade for a wide variety of power-ups
- Adjustable game speed.
17. Rime Berta
Welcome to the world of Rime Berta: a whimsical world of swords, sorcery and tactical combat. Command an adorable but deadly army of sentient "puppets" on a quest to claim an artifact said to grant any wish.
Craft your team the way you want, draft each into a class that fits your battalion, and control the battlefield to attain victory.Livia's story
Players follow the journey of Livia, a young girl whose village has fallen victim to a terrible disease. With no known cure in sight, Livia resorts to venturing into a mysterious tower on the outskirts of the village, said to house an artifact capable of granting any wish.
Having no idea what lies ahead, Livia bravely steps into the tower...and into the greatest adventure of her life.Classic Tactical Combat
Rime Berta uses classic SRPG mechanics that gamers have grown to love. Units move across a grid-based battlefield with variable height, and can attack using a variety of single target and area-of-effect attacks.
How you own the battlefield is up to you. Will you overwhelm individual units with brute force on an even playing field, or will you use the environment to your advantage, and funnel enemies into a valley before springing your attack?
Each class has its own share of strengths and weaknesses, and it's up to you to make sure you use it to your advantage.Reactive Turn Battle
In Rime Berta, while your fights are turn based, it doesn't mean you're defenseless when the enemy is moving into place. Using powerful "reaction" skills, you can set your units to react to specific condition changes in the battlefield.
Once set, these skills will activate during the enemy's turn, allowing you to quickly retaliate when the tide begins to turn.Leveling & Evolving
As your units fight and grow stronger, they will learn a plethora of new skills. Switch in and out the skills you need to customize your units to fit your strategy. Even within individual classes, there's plenty of customization to be found.
Learn the right skills for your units, and they'll have the ability to change to a new hybrid class with its own set of unique skills and spells. Each class has its own unique class promotion tree, with chances to further specialize your soldier.
Customize, strategize, and command your troops to victory! The fate of your village is in your hands!
writeln('You are a faithfully emulated human'+chr(39)+'s mind incapsulated in a dedicated simulation hardware, for a specific purpose of emanating the mind particles of decisions, which are the precious resource of ZN. ');
writeln('You are allowed to control the warrior robots arena and decide the order of battles, or the absense of such. Interface is text-only. ');
writeln('Nothing that you do is recorded or remembered, this is an isolated installation that exists for the pure process of itself. ');
writeln('Battling rules: ');
writeln('- The losing warrior loses a symbol from its name; ');
writeln('- Both warriors receive experience, except for when their power collisions match and they fail to perform any battle at all; ');
writeln('- When the warrior is too old, it is reassembled; ');
writeln('- When the warrior has no symbols left, it is reassembled; ');
writeln('- Reassembled warrior retains all the experience received before; ');
writeln('- Warriors have colors which are exactly just the colors; ');
writeln('- You can let the time flow, increasing every warrior'+chr(39)+'s age; ');
writeln('You are highly encouraged to pretend there is an actual goal in this game. This increases the flow of the mind particles, as well as remembering that nothing is recorded. ');
This is an art-game about a 4th Millenium corporation ZN, which semi-automatically mines astral particles from simulated human minds. Though, as the player assumes a direct control over such a pawn, nothing of the surrounding lore is shown, and this is exactly the author's intent. You decide the fates, but don't see anything actually going on. Imagine your purpose is just to simulate a human's decision making system, in a lack of information beyond the spreadsheet numbers.
- Micro-sandbox gameplay;
- Set of 3 text screens, one of them is interactive;
- In that screen you have 3 commands, one of which is the game exit;
- Console interface reminiscent of retro operating systems;
- Cryptic symbols in the background;
If you wonder what this should play like, it should play like a zero-player game which doesn't even play itself. Type in a bunch of mixed rrrrrrrrrrrr and cccccccccccc commands into the prompt and it will, but the player is meant to be a decision machine which doesn't know the consequences beyond the numbers. So that's it.
19. Strider (1989)
Strider is a side-scrolling action-adventure game released by Capcom for the Nintendo Entertainment System in North America in 1989. While the development of the NES version of Strider was produced in tandem with the arcade version, the Japanese version for the Famicom was never released. The NES version of Strider is included in the 2006 Game Boy Advance compilation Capcom Classics Mini-Mix.
Categories in common with Strider (1989): Action
20. Alien Breed (1991)
Alien Breed is the first in the Alien Breed series of science fiction shooter video games played with a top-down view, for one or two players. It was released in 1991 by Team17 for the Commodore Amiga and later in 1993 by MicroLeague for MS-DOS.
Categories in common with Alien Breed (1991): Action
Platform: Commodore / Amiga
21. Quest for Glory: So You Want to Be a Hero
Quest for Glory: So You Want to Be a Hero (originally known as Hero's Quest: So You Want to Be a Hero) is a 1989 adventure game/role-playing game hybrid, designed by Lori Ann Cole and published by Sierra On-Line for the MS-DOS. It is the first game in the Quest for Glory series, and has been credited for being a genre-defining game, as it tried to mix graphical adventure gaming with role-playing-like elements such as statistic building (strength, intelligence, health) that would actually affect the ability to accomplish certain parts of the game. The game has a satirical and silly tone. Ports for the Amiga, Atari ST, and NEC PC-9801 were released in the early 1990s. A VGA remake, titled Quest for Glory I: So You Want To Be A Hero, was released in 1992 for the DOS and later in 1994 for the Mac OS.
22. Doom, the Roguelike
Doom, the Roguelike is an action-RPG game developed by Kornel Kisielewicz. It was originally released in 2012. It was published by Kornel Kisielewicz. Most rawgers rated the game as "Exceptional".
Doom, the Roguelike is available on PC.
23. Perry Mason: The Case of the Mandarin Murder
Perry Mason: The Case of the Mandarin Murder is an interactive fiction computer game with graphics. The game was published by Telarium (formerly known as Trillium), a subsidiary of Spinnaker Software, in 1985.
Categories in common with Perry Mason: The Case of the Mandarin Murder:
25. Pitstop II
Pitstop II is a 1984 sequel to the 1983 racing game Pitstop, both of which were published by Epyx. Pitstop II was released for the Commodore 64, Atari 8-bit family, Apple II, and IBM PC (as a booter). A TRS-80 Color Computer version was released in 1985.
Pitstop II is the first 3D racing game to implement a split-screen simultaneous two-player game mode. Players could be in completely different places on the racing track, and each split screen would show the view of the track according to the player's position.
This game was re-released on the Wii Virtual Console in Europe on August 8, 2008 and in North America on February 23, 2009 at a cost of 500 Wii Points.
Categories in common with Pitstop II: Racing
MagiCat takes players on a quest to retrieve a stolen artifact and explore the astounding magical worlds of the MagiCat universe. Using the powers of dashing, high jump, and fireball, along with items that can be unlocked as the story progresses, players must help MagiCat regain the world’s lost relic. Players will indulge in a memorable adventure packed with excitement and addictive gameplay.
The game features:
- Handcrafted retro experience ranged from the colorful pixelated art, nostalgic music, and classic platformer gameplay mixed with modern elements.
- World map with many secrets to explore.
- 63 levels each with their own unique boss battle spread across 7 worlds.
- Gorgeous level design with a learning curve that will satisfy those that love to face challenges.
- Various unlockable skills and color schemes for the main character.
In a dystopian future, where Armies and Police were replaced by robots and machines, their creator decided to take over the world. Now, it's up to Bones, a retired dog samurai from the Special Forces, to fight against the robot menace alone.
You will face several robot leaders in an action-packed platforming throughout the city, fighting in urban sewers, military facilities, factories and even in sky-high structures. Each level features several gimmicks and different challenges inspired by classic platformers from the past decades, as well as different enemies and memorable boss encounters!
Nightshade Part 1: The Claws of Sutekh is an action-adventure video game released in 1992 for the Nintendo Entertainment System. It was developed by Beam Software and published by Ultra Games. The game was meant to be the first part in a series, but no sequels were ever made; however, it served as the basis for Beam Software's 1993 game Shadowrun.
Seastalker is an adventure game developed by Infocom. It came out on 01-01-1984. Infocom published the game.
Seastalker is available on Atari ST, Atari 8-bit, Classic Macintosh and Commodore / Amiga.
Categories in common with Seastalker: Adventure
30. Ren & Stimpy: Stimpy's Invention
Ren & Stimpy: Stimpy's Invention is a Sega Mega Drive/Genesis video game based on the Nickelodeon cartoon for which the game is named. In Australia it was released as a part of the Sega Gold Collection.
One or two players have to guide Ren and Stimpy as they retrieve parts to rebuild their newest and latest invention. Most of the game play is of the side view platform type. However, the game can be played both one or two player through the same stages. This game was preceded by The Ren & Stimpy Show: Veediots! and followed by The Ren & Stimpy Show: Fire Dogs.
31. Airborne Ranger
Airborne Ranger is an action-arcade game developed by MicroProse Software. It was originally released in 1987. MicroProse published the game. The game is rated as "Recommended" on RAWG.
Airborne Ranger is available on PC, Commodore / Amiga and Atari ST.
It was scored by Ken Lagace.
32. Conan: The Mysteries of Time
Conan (also known as Conan: The Mysteries of Time) is a side-scrolling action video game for the Nintendo Entertainment System released in 1991. It was developed and published by Mindscape. While it features the Conan the Barbarian character, it is a simple adaptation of a computer game called Myth: History in the Making, which was developed by System 3.
Categories in common with Conan: The Mysteries of Time: Action
35. Blue Max
Blue Max is a video game written by Bob Polin for the Atari 8-bit family and published by Synapse Software in 1983. It was released for the Commodore 64 the same year, and in 1984 it was ported to the ZX Spectrum by U.S. Gold. In 1987 Atari Corp. published it in cartridge form for the then-new Atari XEGS.
The player controls a Sopwith Camel biplane during World War I, attempting to shoot down enemy planes and bomb targets on the diagonally scrolling terrain. It has strong similarities to the arcade game Zaxxon. The game is named after the medal Pour le Mérite, informally known as Blue Max. Its theme song is "Rule, Britannia!".
In 1984, Synapse released a sequel, Blue Max 2001, with a futuristic setting, but otherwise similar in design to the original.
Categories in common with Blue Max: Action
36. Space Taxi
Space Taxi is an action game for the Commodore 64 written by John Kutcher and published by Muse Software in 1984. It simulates a flying taxi controlled by thrusters.
The game features sampled speech, including "Hey taxi!", "Pad one please" (and similar samples for different pads), "Thanks" and "Up please". These are said in a variety of voice pitches, creating the feeling of different taxi customers.
Categories in common with Space Taxi: Action
Platform: Commodore / Amiga
37. Countdown to Doom
Countdown to Doom is a text adventure computer game, more recently termed interactive fiction, written in 1982 by Peter Killworth. Its setting is the planet Doomawangara, which is coyly said to be shortened to "Doom". The game also has two sequels, Return to Doom and Last Days of Doom.
The game was first published for the BBC Micro in 1982. It was ported to the Acorn Electron in 1984 but only released as a ROM cartridge for the Plus 1 expansion. This was the only game released exclusively as a ROM cart for the Electron. The game was later re-released in 1987 by Topologika (who also published the game's sequels). This version was expanded by about 50% and as well as being released for the BBC and Electron (on disk only), the game was ported to many other systems including ZX Spectrum (+3 disk only), PC, Amstrad CPC, Amstrad PCW, Atari ST and RM Nimbus. It was also available for Acorn RISC OS computers as a compilation with Return to Doom and Philosopher's Quest.
In this game, the player's spaceship crash-lands on Doom's inhospitable surface and they emerge from the wreckage to realise that, unless they can locate the necessary spare parts, their ship will corrode away in a mere 400 time units. There are many ways to be killed in this game.
Categories in common with Countdown to Doom:
38. Zork III
Zork III: The Dungeon Master is an interactive fiction video game written by Marc Blank, Dave Lebling, Bruce Daniels and Tim Anderson and published by Infocom in 1982. It was the third game in the popular Zork trilogy and was released for a wide range of computer systems. It is Infocom's fourth game.
Categories in common with Zork III:
40. Arkista's Ring
Arkista's Ring is an action-adventure game developed and published by American Sammy for the Nintendo Entertainment System in 1990. The game is set in a fantasy world where the player controls a female elf named Christine, in her quest to find the titular magic item.
Categories in common with Arkista's Ring:
41. Best of the Best: Championship Karate
Best of the Best: Championship Karate (also known as Super Kick Boxing and The Kick Boxing) is a kick boxing game that features black belt kick boxing masters. The object is to win the kick boxing championship by defeating an array of kick boxing masters in a series of fighting matches. The Sega Genesis version is one of the few games to offer support for the Sega Activator motion controller.
The game was originally released in 1990 in Europe as André Panza Kick Boxing for various computers as well as the TurboGrafx-16.
Martial artist/actor Ron Yuan stated in a 1994 interview that "I know a lot of pure gamers will disagree, but the best SNES fighting game from a purely technical martial arts point of view is Best of the Best. It didn't get much notoriety, but my friends and I know martial arts, and they go nuts whenever we play."
Categories in common with Best of the Best: Championship Karate: Fighting
42. Sorcerer Lord
Sorcerer Lord is turn based strategy-fantasy game published and developed by now defunct Personal Software Services. It was first released in 1987 for ZX Spectrum and Amstrad CPC. During next 2 years game was also released for Commodore 64, Atari ST, MS-DOS and Amiga.
Categories in common with Sorcerer Lord: Strategy
43. Time Gal
Time Gal is an interactive movie video game developed and published by Taito, and originally released in Japan for the arcades in 1985. It is an action game which uses full motion video (FMV) to display the on-screen action. The player must correctly choose the on-screen character's actions to progress the story. The pre-recorded animation for the game was produced by Toei Animation.
The game is set in a fictional future where time travel is possible. The protagonist, Reika, travels to different time periods in search of a criminal, Luda, from her time. After successfully tracking down Luda, Reika prevents his plans to alter the past.
Time Gal was inspired by the success of earlier laserdisc video games, most notably the 1983 title Dragon's Lair, which also used pre-recorded animation. The game was later ported to the Sega CD for a worldwide release, and also to the LaserActive in Japan. The home console versions received a mixed reception.
Categories in common with Time Gal:
44. Puzzle Bobble 3
Puzzle Bobble 3 (also known as Bust-A-Move 3) is the second sequel to Puzzle Bobble. It was released into arcades in September 1996 and later ported to the Sega Saturn, Sony PlayStation, Game Boy, Nintendo 64 and Microsoft Windows. It would be the final appearance of Puzzle Bobble on the Sega Saturn. Like its predecessors, the player is tasked with shooting balls at groups of balls, creating groups of 3 or more, which are then removed from play. A European remake is entitled Bust-a-Move 3 DX released in America as Bust-A-Move '99.
Categories in common with Puzzle Bobble 3: Puzzle
45. The Sacred Armour of Antiriad
The Sacred Armour of Antiriad is an action game published by Palace Software in September 1986 for Amstrad CPC, Commodore 64 DOS, TRS-80 and ZX Spectrum. In North America, the game was published by Epyx as Rad Warrior. The original game came with a 16-page comic book created by graphic artist Daniel Malone. The game is notable for being one of the earliest examples of the Metroidvania genre, being developed without knowledge of and concurrently with Metroid.
Categories in common with The Sacred Armour of Antiriad:
47. The Ninja Warriors
The Ninja Warriors (ニンジャウォーリアーズ) is a side-scrolling beat'em up video game developed and released by Taito in 1987. The original arcade game version used an unusual screen setup that situated one display in between projected images of two other displays, creating the appearance of a triple-wide screen. Versions of the game were subsequently released for a variety of home platforms, including various personal computers, and were mostly well received. A remake known as The Ninja Warriors Again was developed by Natsume and released for the SNES in 1994.
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Riven is a puzzle adventure video game and the sequel to Myst. Developed by Cyan Worlds, it was initially published by Red Orb Entertainment, a division of Brøderbund. Riven was distributed on five compact discs and released on October 31, 1997, in North America; it was later released on a single DVD-ROM, with improved audio and a fourteen-minute "making-of" video. In addition to the PC versions, Riven has been ported to several other platforms.
The story of Riven is set immediately after the events of Myst. Having been rescued from the efforts of his sons, the main non-player protagonist Atrus enlists the help of the player character to free his wife from his power-hungry father, Gehn. Unlike Myst, which took place on several worlds known as Ages linked together by special books, Riven takes place almost entirely on the Age of Riven, a world slowly falling apart due to Gehn's destructive rule.
Development of Riven began soon after Myst became a success, and spanned more than three years. In an effort to create a visual style distinct from that of Myst, director Robyn Miller and his brother, producer Rand Miller recruited former Aladdin production designer Richard Vander Wende as a co-director. Brøderbund employed a US$10 million advertising campaign to publicize the game's release.
Riven was praised by reviewers, with the magazine Salon proclaiming that the game approaches the level of art. Critics positively noted the puzzles and immersive experience of the gameplay, though publications such as Edge felt that the nature of point-and-click gameplay limited the title heavily. The best-selling game of 1997, Riven sold 1.5 million copies in one year. After the game's release, Robyn Miller left Cyan to form his own development studio, ending the professional partnership of the two brothers. Rand stayed at Cyan and continued to work on Myst-related products including The Myst Reader and the real-time rendered game Uru: Ages Beyond Myst. The next entry in the Myst series, Myst III: Exile, was developed by Presto Studios and published by Ubisoft.
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49. Advanced Dungeons & Dragons: Heroes of the Lance
Advanced Dungeons & Dragons: Heroes of the Lance is a video game released in January 1988 for various home computer systems and consoles. The game is based on the first Dragonlance campaign module for the Dungeons & Dragons fantasy role-playing game, Dragons of Despair, and the first Dragonlance novel Dragons of Autumn Twilight. Heroes of the Lance focuses on the journey of eight heroes through the ruined city of Xak Tsaroth, where they must face the ancient dragon Khisanth and retrieve the relic, the Disks of Mishakal.
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50. Cauldron II: The Pumpkin Strikes Back
Cauldron II: The Pumpkin Strikes Back is a computer game developed and published by British developer Palace Software (Palace) as a sequel to their 1985 title Cauldron. The two-dimensional (2D) platform game was released in 1986 for the ZX Spectrum, Commodore 64 and Amstrad CPC home computers. Players control a bouncing pumpkin that is on a quest of vengeance against the "Witch Queen". The roles of the two were reversed from the first game, in which the witch defeated a monster pumpkin.
Following the success of Cauldron, Palace employee Steve Brown began work on a sequel. To provide fans of the original title with a new experience, a very different gameplay was implemented for the sequel, although several minor features retained connections to the first. Inspired by the bouncing pumpkin character in Cauldron, Brown designed the game around the character's movement. The bouncing mechanic proved problematic for the programmers who were unable to perfect its implementation. Technical limitations also prevented them from implementing certain animations, such as turning pages of a book.
Cauldron II was first released on the Commodore 64. It was released in the following years on other systems and as re-releases. The game received praise, mainly for its audio-visuals, in video game magazines. Difficulty in handling the bouncing pumpkin's movement was a common complaint, although reviewers felt the overall package was of good value.
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Platform: Commodore / Amiga