The best games like Donkey Kong are:
- arrow_rightPapers, Please
- arrow_rightSpy Chameleon - RGB Agent
- arrow_rightGalaga (1981)
- arrow_rightLode Runner
- arrow_rightPunch-Out!! (1987)
- arrow_rightGhosts 'n Goblins (1985)
- arrow_rightSpace Invaders (1978)
100 Best Games Like Donkey Kong:
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- Commodore / Amiga (100)
- Atari 7800 (28)
- Atari 5200 (13)
- Atari 2600 (28)
- Atari Flashback (4)
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1. Papers, Please
The creator of the game often travelled through Asia and made the observation that the work of an immigration officer checking documents for entry is simultaneously very monotonous and very responsible. The game reproduces this work - but scammers and unusual situations occur in it much more often than in reality. The task of the player-officer is not to make a mistake, not to let an unwanted guest into the country. He has power, directories, translucent devices, etc., but experienced masters of deception and fraud act against him. The task of the player is complicated by the fact that his country is like all the paranoid dictatorships at the same time. This country fears a lot, seeks to control everything and periodically generates various rules. The game has a lot of humour, a lot of exciting puzzles and unexpected twists, including shooting. The visual and musical design of the game reflects the bizarre world of stupid rules, constant fear and mutual distrust.
2. Spy Chameleon - RGB Agent
NEW STEAM FEATURES:
- trading cards
- steam achievements
- cloud saving
Don't let the cartoon visuals fool you. Being a RGB Agent requires some good skills.
Spy Chameleon RGB Agent is a challenging arcade-puzzle game where the player needs to avoid being spotted thanks to the color-changing mechanisms of the main character.
Across 5 crazy missions and 75 levels the player will discover different enemies and mechanics in order to complete super secret missions only achievable by a RGB Agent: taking pics of a celebrity and her lover at her bedroom or getting the secret formula of a famous drink company are only some examples.
Observe the moves of your enemies, choose the right path and start running to the next safe spot. The length of the levels make this game perfect to spend a few minutes completing some levels or hours finishing missions and getting all the challenges, speed-running through the game or getting all the achievements.
- change color to blend with the environment
- 75 challenging levels. The difficulty increases as you learn the mechanics
- 3 challenges in each level: pick collectibles and beat time
- 5 different enemies, each one with different mechanics
- a mix of good reflexes, timing and strategy
- levels designed and timed to be enjoyable by speed-runners
3. Galaga (1981)
Galaga (Japanese: ギャラガ, Hepburn: Gyaraga, Pronunciation: ) is a Japanese shoot-'em-up arcade game developed and published by Namco Japan and by Midway in North America in 1981. It is the sequel to 1979's Galaxian. The gameplay of Galaga puts the player in control of a spacecraft which is situated at the bottom of the screen, with enemy aliens arriving in formation at the beginning of a stage, either trying to destroy, collide with, or capture the spaceship, with the player progressing every time alien forces are vanquished.
Galaga is one of the most commercially and critically successful games from the golden age of arcade video games. The arcade version of it has been ported to many consoles, and it has had several sequels. In 2011, the game celebrated its 30th anniversary with the release of Galaga 30th Collection for iOS.
Categories in common with Galaga (1981):
4. Lode Runner
The Bungeling Empire has stolen a huge cache of gold from its rightful owners, and your mission is to infiltrate its treasury and recapture it. This entails progressing through 150 screens of platforms, ladders and ropes.
The Empire has sent robotic guards down to protect the gold, and contact with any of these will cost you a life. Your method of escaping them is to press fire to dig a hole in their line of movement, thus causing them to fall in briefly, allowing you to move across the gap safely. Once all the gold has been collected, a ladder allowing you to move onto the next screen is added. Completing these screens often requires forward planning and precision.
This was one of the earliest games to include a level editor, allowing the creation of new level designs with no programming skill.
5. Punch-Out!! (1987)
Mike Tyson's Punch-Out is one of the most popular and biggest selling video games of all time. Step into the ring as Little Mac, a 17-year-old fighter from the Bronx, ranked number three in the minor circuit. Your goal is to work your way up through the rankings so that you can challenge Mike Tyson, Kid Dynamite, in a dream fight.
But the road to the championship is long and hard. You'll have to work your way up through the minor, major, and world circuits by winning 14 bouts against some very tough opponents.
The rules of the World Video Boxing Association govern your bouts. Each match is three three-minute rounds long. Any boxer knocked down for a 10 count is Knocked Out (KO). If a boxer goes down three times, he'll find himself a Technical Knock Out (TKO). If both boxers make it to the end of the third round, the ref determines the winner.
Once you're in the ring you'll have to beat your opponent with smart fighting. Use left and right punches, as well as uppercuts to knock your opponent to the mat. Dodge your opponent's blows with some fancy footwork. Dazzle them with your brilliance and you'll be the World Video Boxing Association Champion. On the other hand, you might find yourself down for the count.
Popeye (ポパイ, Popai) is a 1983 arcade platform game developed and released by Nintendo based on the Popeye characters licensed from King Features Syndicate strips and animated shorts. Unlike most platform games, the player cannot jump; the only button is "punch." The game was licensed by Atari for exclusive release in the United Kingdom and Ireland, and featured in an Atari designed and manufactured cabinet. Some sources claim that Ikegami Tsushinki also did design work on Popeye.
The Popeye characters were originally going to be used in the game that later became Donkey Kong. However at that time on the development of the game, Nintendo could not get the licenses to use the characters.
Ben Falls holds the world record score of 3,023,060 earned on December 20, 2011, according to Twin Galaxies International Scoreboard.
The Family Computer (Famicom) saw an educational sequel on November 22, 1983: Popeye no Eigo Asobi, an English teaching game akin to the later Donkey Kong Jr. Math.
Categories in common with Popeye: Action
7. Ghosts 'n Goblins (1985)
Ghosts 'n Goblins (魔界村, Makaimura, lit. Demon World Village), stylized as Ghost 'n Goblins, is a 1985 side-scrolling platform video game developed by Capcom for video arcades and has since been released on several other platforms. It is the first game in the Ghosts 'n Goblins franchise. It was directed by Tokuro Fujiwara.
Categories in common with Ghosts 'n Goblins (1985): Arcade
8. Space Invaders (1978)
Space Invaders (Japanese: スペースインベーダー, Hepburn: Supēsu Inbēdā) is an arcade video game created by Tomohiro Nishikado and released in 1978. It was originally manufactured and sold by Taito in Japan, and was later licensed for production in the United States by the Midway division of Bally. Space Invaders is one of the earliest shooting games and the aim is to defeat waves of aliens with a laser cannon to earn as many points as possible. In designing the game, Nishikado drew inspiration from popular media: Breakout, The War of the Worlds, and Star Wars. To complete it, he had to design custom hardware and development tools.
It was one of the forerunners of modern video gaming and helped expand the video game industry from a novelty to a global industry (see Golden age of arcade video games). When first released, Space Invaders was very successful.
The game has been the inspiration for other video games, re-released on numerous platforms, and led to several sequels. The 1980 Atari 2600 version quadrupled the system's sales and became the first "killer app" for video game consoles. Space Invaders has been referenced and parodied in multiple television shows, and been a part of several video game and cultural exhibitions. The pixelated enemy alien has become a pop culture icon, often used as a synecdoche representing video games as a whole.
Categories in common with Space Invaders (1978):
9. Donkey Kong Jr.
Donkey Kong Jr. (ドンキーコングJR., Donkī Kongu Junia) is a 1982 arcade-style platform video game by Nintendo. It first appeared in arcades, and, over the course of the 1980s, was later released for a variety of platforms, most notably the Nintendo Entertainment System. The second installment in the Donkey Kong arcade series. The game's title is written out as Donkey Kong Junior in the North American arcade version and various ports to non-Nintendo systems. Its eponymous star, Donkey Kong Jr., also called simply Junior or abbreviated as DK Jr., is trying to rescue his father Donkey Kong, who has been imprisoned. Donkey Kong's cage is guarded by Mario, in his only appearance as an antagonist in a Nintendo video game. This game is the sequel to the video game Donkey Kong, which featured Mario as the hero and Junior's father as the villain.
Categories in common with Donkey Kong Jr.:
10. Lunar Pool
Lunar Pool takes the historical ball game of billiards and reinvents it
with a unique and futuristic flair. The rules are simple. All you need
to do is use your cue stick to hit the white cue ball, causing it to hit
the other numbered balls and make them go into the pockets. You can
enjoy nearly unlimited game play with 30 tables, 2 different ball
arrangements, and the ability to change the degree of friction on the
table. You can also play against a computer or another human player, so
try challenging someone once you’ve got the hang of the game.
This classic game is part of the Virtual Console service, which brings you great games created for consoles such as NES™, Super NES™ and Game Boy™ Advance. See more Virtual Console games for Wii.
Categories in common with Lunar Pool: Sports
11. Asteroids (1979)
Asteroids is an arcade space shooter released in November 1979 by Atari, Inc. and designed by Lyle Rains, Ed Logg, and Dominic Walsh. The player controls a spaceship in an asteroid field which is periodically traversed by flying saucers. The object of the game is to shoot and destroy asteroids and saucers while not colliding with either or being hit by the saucers' counter-fire. The game becomes harder as the number of asteroids increases.
Asteroids was one of the first major hits of the golden age of arcade games. The game sold over 70,000 arcade cabinets and proved both popular with players and influential with developers. It has since been ported to multiple platforms. Asteroids was widely imitated and directly influenced Defender, Gravitar, and many other video games.
Asteroids was conceived during a meeting between Logg and Rains and used hardware developed by Howard Delman previously used for Lunar Lander. Based on an unfinished game titled Cosmos and inspired by Spacewar!, Computer Space, and Space Invaders, Asteroids' physics model, control scheme and gameplay theme were derived from these earlier games and refined through trial and error. The game is rendered on a vector display in a two-dimensional view that wraps around in both screen axes.
Categories in common with Asteroids (1979): Shooter
12. Donkey Kong 3
Donkey Kong 3 (ドンキーコング3, Donkī Kongu Surī) is the third video game in the original Donkey Kong series by Nintendo. It was released near simultaneously for the arcades and Family Computer, and later released in America on the Nintendo Entertainment System in 1986. The game was re-released on the Wii Virtual Console in North America on July 14, 2008 and in Europe on January 9, 2009. Although it is a sequel, this title is a departure in gameplay from previous titles.
Categories in common with Donkey Kong 3: Shooter
Yoshi™ is an action/puzzle game starring Mario's dinosaur buddy Yoshi
who has been imprisoned in an egg. Now it's raining Goombas, Bloopers,
and Boo Buddies, and you have to help Mario™ stop the airborne invasion.
As the critters fall, catch them on trays. Stack two of a kind and they
both disappear, or capture the whole bunch in between eggshells. When
the eggshells match, out hatches Yoshi and up goes your score! The
action heats up as the characters fall faster and faster. To save the
day, switch and shuffle, and don't let your piles get too high!
This classic game is part of the Virtual Console service, which brings you great games created for consoles such as NES™, Super NES™ and Game Boy™ Advance. We hope you'll enjoy the new features (including off-TV play) that have been added to this title. See more Virtual Console games for Wii U.
Categories in common with Yoshi: Puzzle
15. Castlevania Anniversary Collection
Konami's Castlevania Anniversary Collection traces the origins of the historic vampire franchise. Included is a unique eBook with details provided by developers, artists and others inspired by the Castlevania legacy which sheds a fresh light into the world of Castlevania.
Released as part of the Konami 50th Anniversary celebration, relive these timeless classics that helped define the platformer genre. From the Belmont clan to their extended bloodlines and allies, the Castlevania Anniversary Collection is the best first step for anyone to take into the world of Castlevania and the fight against Dracula!
Castlevania II Simon's Quest
Castlevania III Dracula's Curse
Super Castlevania IV
Castlevania The Adventure
Castlevania II Belmont's Revenge
Kid Dracula (never released in English before)
History of Castlevania - Book of the Crescent Moon
16. Flicky (1991)
Flicky is a platform game developed by Sega and released in arcades in May 1984. In Flicky, the player controls the eponymous blue bird and must gather all the small birds called Chirps in each round and bring them safely to the exit. There are cat and lizard enemies which can disperse the Chirps and kill the player, but Flicky can use items on the playing field to protect herself and the Chirps from danger.
The idea for Flicky came from Sega senior leadership, who wanted to exceed the success of Namco's Mappy (1983). Yoji Ishii and Yoshiki Kawasaki developed Flicky at Sega over one year. Originally, the game simply had the player catch ambiguous dots in a maze. Taking inspiration from a popular song in a Japanese variety show, Kawasaki gave the game an urban theme and bird characters. The game was originally titled "Busty", then "Flippy", before finally settling on "Flicky".
There have been numerous ports and re-releases of Flicky. It was first ported to the SG-1000 in Japan, and then later to other Japanese home consoles. In 1991, Flicky was released in North America and Europe on the Sega Genesis; this port was reviewed by many western publications. Critics agreed that although the game had poor graphics and sound, these problems were overcome by the simple yet engaging and addicting gameplay. Flicky has been included in various Sega video game compilations, and the main character has made appearances in several other early Sega arcade games. She has continued to hold cameo appearances in Sega video games, most notably within the Sonic the Hedgehog series.
Categories in common with Flicky (1991): Action
17. Robotron: 2084
Robotron: 2084 (also referred to as Robotron) is an arcade video game developed by Eugene Jarvis and Larry DeMar of Vid Kidz and released by Williams Electronics (part of WMS Industries) in 1982. It is a shoot 'em up with two-dimensional graphics. The game is set in the year 2084 in a fictional world where robots have turned against humans in a cybernetic revolt. The aim is to defeat endless waves of robots, rescue surviving humans, and earn as many points as possible.
Robotron popularized the twin joystick control scheme, one that had previously been used in Taito's Space Dungeon.
Robotron: 2084 was critically and commercially successful. Praise among critics focused on the game's intense action and control scheme. The game is frequently listed as one of Jarvis's best contributions to the video game industry. Robotron: 2084 arcade cabinets have since become a sought-after collector's item. It was ported to numerous platforms.
Categories in common with Robotron: 2084:
19. BurgerTime (1982)
BurgerTime (バーガータイム, Bāgātaimu) is a 1982 arcade game created by Data East initially for its DECO Cassette System. The player is chef Peter Pepper, who must walk over hamburger ingredients located across a maze of platforms while avoiding pursuing characters.
In the United States, Data East USA licensed BurgerTime for distribution by Bally Midway as a standard dedicated arcade game. Data East also released its own version of BurgerTime in the United States through its DECO Cassette System. The Data East and Midway versions are distinguished by the manufacturer's name on the title screen and by the marquee and cabinet artworks, as the game itself is identical.
The game's original Japanese title Hamburger (ハンバーガー) was changed outside of Japan to BurgerTime, reportedly to avoid potential trademark issues. In addition to all releases in the Western world, "BurgerTime" was also the name used on the Japanese ports and sequels.
When Data East went bankrupt in 2003, G-Mode bought most of Data East's intellectual properties, including BurgerTime, BurgerTime Deluxe, Super BurgerTime, and Peter Pepper's Ice Cream Factory.
Categories in common with BurgerTime (1982): Puzzle
20. Dynamite Headdy (1994)
Dynamite Headdy is a platform video game developed by Treasure and published by Sega for the Sega Genesis in 1994. The game follows a puppet named Headdy in his efforts to stop an evil puppet king from taking over his world. Headdy can throw his head at enemies to defeat them and use it to pull himself to various areas and move objects. The player can find a wide variety of "heads" which act as power-ups that provide different effects and alter gameplay.
Critical reception to Dynamite Headdy was positive. Critics highlighted the game's originality and creativity in distinguishing it among other games in the platform genre. They also commended Treasure for demonstrating their technical expertise with impressive graphical effects and building on the success of their earlier game Gunstar Heroes (1993). In reviews from the time and in retrospect, Dynamite Headdy is cited for being one of the best games on the Genesis. An 8-bit port was released for Game Gear, which itself served as the basis for a Master System port released exclusively in Brazil.
Categories in common with Dynamite Headdy (1994):
21. Donkey Kong Jr. Math
Donkey Kong Jr. Math, originally released in Japan as Donkey Kong Jr. no Sansū Asobi (Japanese: ドンキーコングJR.の算数遊び, Hepburn: Donkī Kongu Junia no Sansū Asobi) (sometimes released as Jr. Sansū Lesson (JR.算数レッスン, Junia Sansū Ressun)), is a Nintendo edutainment video game where players must solve math problems in order to win. It was released in Japan in 1983 for the Family Computer, in North America in June 1986, and in PAL regions in 1986. It is the only game in the "Education Series" of NES games in North America. Donkey Kong Jr. Math was made available in the video game Animal Crossing (along with several other NES titles). Donkey Kong Jr. Math was re-released on the Wii's Virtual Console in 2007 and on the Wii U's Virtual Console in 2014.
Since its release, Donkey Kong Jr. Math has received very negative reception; Nintendo spokesman Tom Sarris commented that it was not well received, resulting in Nintendo ceasing development of educational games for the time. It has received criticism from several publications including IGN, who called it one of the worst Virtual Console games.
Categories in common with Donkey Kong Jr. Math:
22. Chuckie Egg
A&F Software's Chuckie Egg is a home computer video game released in 1983, initially for the ZX Spectrum, the BBC Micro and the Dragon. Its subsequent popularity saw it released over the following years on a wide variety of computers, including the Commodore 64, Acorn Electron, MSX, Tatung Einstein, Amstrad CPC and Atari 8-bit family. It was later updated and released for the Amiga, Atari ST, and IBM PC..
The game was written by Nigel Alderton, then 16 or 17 years old. After a month or two of development, Nigel took a pre-release version of his Spectrum code to the two-year-old software company A&F, co-founded by Doug Anderson and Mike Fitzgerald (the "A" and "F", respectively). Doug took on the simultaneous development of the BBC Micro version, whilst Mike Webb, an A&F employee, completed the Dragon port. Chuckie Egg went on to sell over a million copies and remained a steady earner for A&F, who eventually went under in the latter half of the 1980s.
The versions fall broadly into two groups — those with realistic physics (e.g. the BBC Micro and Amstrad CPC versions) and those without (e.g. the ZX Spectrum version). Although there is a substantial difference in play between the two, levels remain largely the same and all the 8-bit versions have been cited as classics.
Categories in common with Chuckie Egg:
23. Summer Games
Summer Games is a sports video game developed by Epyx and released by U.S. Gold based on sports featured in the Summer Olympic Games. Released in 1984 for the Commodore 64, it was ported to the Apple II, Atari 2600, Atari 7800, Atari 8-bit family, and Sega Master System. Amiga, ZX Spectrum, Amstrad CPC and Atari ST versions were also created for inclusion in compilations. In 2004 it was re-released on the C64 Direct-to-TV.
Categories in common with Summer Games: Sports
24. The Bard's Tale (1985)
Tales of the Unknown: Volume I, better known by its subtitle The Bard's Tale, is a fantasy role-playing video game designed and programmed by Michael Cranford, produced by Interplay Productions in 1985 and distributed by Electronic Arts. It spawned "The Bard's Tale" series of games and books.
The Bard's Tale was noteworthy among other role-playing computer games for its unprecedented 3D graphics and partly animated character portraits. The concept of the Bard was also an innovation: "The Bard was author Michael Cranford's contribution to the genre, a character who casts spells by singing one of six tunes."
It was originally released for the Apple II, and was also ported to the Commodore 64, Apple IIgs, ZX Spectrum, Amstrad CPC, Amiga, Atari ST, MS-DOS, Macintosh, and NES platforms.
Categories in common with The Bard's Tale (1985): Role Playing
Ghoulboy is a retro-inspired style action platformer. Exciting new platformer that combines the action-RPG genre with hack 'n' slash gameplay. 2D action, heroic characters, gloomy environments, demonic bosses, these all seem to excite players a lot. Pixels will be combined with other cool retro elements and the result will certainly be something that will meet the needs of mobile gamers. Once in-game, users will get to control a heroic character who will often be seen throwing a spear to create additional platforms. To boot, puzzle and combat elements will further enhance the experience. You wouldn’t want to miss out on it. With the gold that you collect, you can increase your health level, your arsenal of weapons to be thrown away.
Slay as many monsters as you can, collect loot, avoid dangerous traps and defeat menacing bosses.
Ghoulboy brings back the look and feel of the very best classic retro platformers from the 90's, introducing refreshed and engaging gameplay mechanics. If you miss platformers from the 16-bit era, and think games nowadays aren't that good anymore, think twice! Ghoulboy is for you.
A GREAT ADVENTURE• Explore a magical realm of dungeons, towns, treasures and devious monsters.
MAGIC AND SWORDS• Find powerful weapons, items and spells to defeat your enemies.
26. Super Dodge Ball (1988)
Super Dodge Ball is a dodgeball-based sports game produced by Technos Japan Corp. that was released for the Nintendo Entertainment System in 1989. It is loosely based on the 1987 arcade game of the same name, which was also developed by Technos. Like its arcade counterpart, it was released in Japan as part of the Kunio-kun series.
In Japan, a PC port of the Famicom version of Nekketsu Kōkō Dodgeball Bu was released on October 17, 2003 as a budget-priced release. It was also included in the Game Boy Advance compilation Kunio-kun Nekketsu Collection 1, released in 2005. Both the Famicom version and the American NES version were released for the Wii, Nintendo 3DS and Wii U Virtual Console for their respective territories. The game was also released in Europe for the two latter systems, despite the NES version not being released in Europe.
Categories in common with Super Dodge Ball (1988): Sports
27. Mach Rider (1985)
Mach Rider (マッハライダー, Mahha Raidā) is a futuristic driving video game created by Nintendo. It was first released in 1985 for the Nintendo Entertainment System. The Family Computer version can use the Famicom Data Recorder to save custom tracks.
It was released on the Virtual Console for the Wii (2007), Nintendo 3DS (2013) and Wii U (2014). While the feature was only available in the Famicom version in the original releases, all versions of the Virtual Console release except for the 3DS version can save custom tracks.
Categories in common with Mach Rider (1985):
28. Laser Squad (1988)
Laser Squad is a turn-based tactics video game, originally released for the ZX Spectrum and later for the Commodore 64, Amstrad CPC, MSX, Amiga and Atari ST and PC computers between 1988 and 1992. It was designed by Julian Gollop and his team at Target Games (later Mythos Games and Codo Technologies) and published by Blade Software, expanding on the ideas applied in their previous Rebelstar series of games.
Laser Squad originally came with five mission scenarios, with an expansion pack released for the 8-bit versions, containing a further two scenarios. Reaction from gaming magazines was positive, gaining it high review rating and several accolades. The legacy of the game can be seen in other titles like the X-COM series, especially the acclaimed UFO: Enemy Unknown which was also created by Julian Gollop and was initially conceived as a sequel to Laser Squad.
Categories in common with Laser Squad (1988):
29. ISS Pro Evolution
ISS Pro Evolution (known as World Soccer: Jikkyou Winning Eleven 4 in Japan) is the third video game in the ISS Pro series, developed exclusively for the PlayStation by Konami Computer Entertainment Tokyo, a division of Konami.
The engine has been recreated providing new player movements, animations and improved graphics. During promotion following taglines have been used: "The King of football returns" and "This really IS football!". The new version featured updated player rosters, extended amount of game modes, teams (including club teams for the very first time), stadiums and settings providing highly developed player editor not as long limited only to name edition. The game was precise in every detail and aspect of the game, such as the fact that the team captain could be selected with the captain's badge on arm and the colour of players' shoes could also be individualized. The replays could be stored on the memory card as well as won trophies and unlocked bonuses. In this version the one-two-pass system has been highly developed, becoming one of the greatest threats to the opponent and dribbling including trick-shooting has been introduced as a new trick in gameplay.
Categories in common with ISS Pro Evolution: Sports
30. Shaq Fu
Shaq Fu is a 2D fighting game initially released for the Genesis and Super NES on October 28, 1994. It was ported to the Game Gear, Game Boy, and Amiga platforms in 1995. The game was published by Electronic Arts and developed by the now-defunct Delphine Software International. It features former professional basketball player Shaquille O'Neal (also known as Shaq) as a playable character. Shaq Fu was met with mixed responses from critics upon release, though it has since come to be considered one of the worst video games of all time. A sequel, Shaq Fu: A Legend Reborn, was developed and is currently slated to release in Q2 2018.
Categories in common with Shaq Fu: Fighting
31. Insanity's Blade
Take a father’s journey to hell in order to save the souls of his wife and child.
The ultimate old school trip to hell!!
The Chronicles of Thurstan is the first in a series of games based around the journey of a sword possessed by a father's powerful grief and hatred. This first game is the tale of the swords creation.
Rewarding game play features!
- A blend of action, platforming and RPG elements with a classic retro arcade style
- Battle through over 16 stages filled with unique enemies, environments and side quests
- Scale buildings and caves with Thurstan’s wall climbing and jumping ablilites
- Collect powerful weapons in your inventory and upgrade abilities at the store
- Play local co-op with your friends! The second player takes control of multiple supporting characters throughout the story!
- STORY mode filled with cutscenes, intros and outros between levels to tell the story of Insanity's Blade
- Play the streamlined ARCADE mode for non-stop carnage!
- Multiple difficulty levels to satisfy both the casual and hardcore cravings!
- Powerful OPTIONS menu including classic 4:3 or modern 16:9 screen resolution, custom control binding and 16bit or 8bit soundtracks!
- After beating the STORY mode revisit your save file for unlimited stage replay and completing missed sidequests!
Killer 8-bit and 16-bit soundtracks
A fully original soundtrack with 8-bit and 16-bit versions of each track!
What The Web Says
- TEAM2G.org "If you had any love for the old 2D combat-centric platformers, you definitely want to give this game a try.".
Full Review: http://team2g.org/insanitys-blade-two-dimensional-rage/
- IndieGames.com "one of my favorite action games from last year."
Full Review: http://indiegames.com/2015/05/new_arcade_mode_streamlines_in.html
- RPG.net "it understands retro style and mechanics so well while never letting itself be held back by them, I cannot not love it."
Full Review: http://www.rpg.net/reviews/archive/16/16417.phtml
- JoelCouture.com "a game that, for all of its intense storyline, concentrates on making sure the player is having a good time."
Full Review: http://www.joelcouture.com/?p=4095
- PixelPopuli.com "Pretty damn fun slice of retro inspired arcade action."
Full Review: http://pixelpopuli.com/insanitys-blade-review/
- TechRaptor.net "throwback to the classics of old, with gameplay good enough to keep a player engaged the entire way through."
Full Review: http://techraptor.net/content/insanitys-blade-review-when-berserk-meets-gargoyles-quest
- Cliqist.com "fun and easy to learn. After four hours, I'm 70% of the way through, and I definitely lost track of time."
Full Review: http://cliqist.com/2015/02/04/16bit-death-dismemberment-insanitys-blade/
- 336GameReviews.com "a hidden gem and worthy of any fan of the Action genre"
Full Review: http://www.336gamereviews.com/insanitys-blade-review/
Some Awesome YouTube Let's Players!
- Positron's Singleplayer full play-through series - Episode 1: https://www.youtube.com/watch?v=4y8kKij0ypo&list=PLwQX4pVd9LWnLSVxlxJ-2-FpMo2rtoGkY&index=1
- NoiselessMound's Co-Op play-through series - Episode 1: https://www.youtube.com/watch?v=qIA1ZaF_HJQ
- SpicyWaffle's Co-Op quick look: https://www.youtube.com/watch?v=2KOp9qsoKXI
- SlasherJPC's Singleplayer quick look: https://www.youtube.com/watch?v=3SeaA-5_uug
Adapted from the Insanity’s Blade graphic novel written by Chris Obritsch and as featured on the now-defunct WTFmag.ca
Note: This software is not compatible with video streaming or screen capture software. Decreased performance will be experienced.
32. Anonymous Agony: File #1 - Contamination
Anonymous Agony is an episodic story that follows the parallel stories of a teenage serial killer named Haze Stratos, and the child psychologist, Dr. James Samson. What connects them together, is Haze's sister, Clara; a victim of sexual assault and Dr. Samson's patient.
Haze begins using his sister's online handle to lure sexual predators inside his home to murder, as Dr. Samson struggles with the delicate mental state of his patient. As Haze heads towards his own downfall, Clara heads towards recovery. Save frequently.
33. Quest for Glory: So You Want to Be a Hero
Quest for Glory: So You Want to Be a Hero (originally known as Hero's Quest: So You Want to Be a Hero) is a 1989 adventure game/role-playing game hybrid, designed by Lori Ann Cole and published by Sierra On-Line for the MS-DOS. It is the first game in the Quest for Glory series, and has been credited for being a genre-defining game, as it tried to mix graphical adventure gaming with role-playing-like elements such as statistic building (strength, intelligence, health) that would actually affect the ability to accomplish certain parts of the game. The game has a satirical and silly tone. Ports for the Amiga, Atari ST, and NEC PC-9801 were released in the early 1990s. A VGA remake, titled Quest for Glory I: So You Want To Be A Hero, was released in 1992 for the DOS and later in 1994 for the Mac OS.
35. ACA NEOGEO MAGICAL DROP II
"MAGICAL DROP II" is a puzzle game released from Data East in 1996.
Newly "Justice" has appeared, a more lively and fun battle will be unfolded.
You can enjoy exhilarating chains with simple operation by manipulating individual and expressive characters.
Let 's compete with puzzle techniques with your friends.
The "ACA NEOGEO" series has faithfully reproduced many classic NEOGEO masterpieces.
Players can change various game settings such as game difficulty, and also reproduce the atmosphere of arcade display settings at that time. Players
can also compete against each other from all over the world with their high scores.
Please enjoy the masterpiece that built a generation for video games.
Categories in common with ACA NEOGEO MAGICAL DROP II: Puzzle
36. A Prehistoric Tale
A Prehistoric Tale is a 1990 video game for the Amiga and Atari ST. The game has both puzzle and platformer elements to it. It is said to be inspired by the Commodore 64 game Dino Eggs. The game is particularly notable for its title music, an original and much lauded composition by Jochen Hippel.
The game developer team was called "The Lost Boys", a collection of Atari ST programmers and artists. TLB included (amongst others) the brothers Tim and David Moss. Tim would go on to join Sony and be the lead programmer for PlayStation 2 titles God of War and God of War II.
Categories in common with A Prehistoric Tale: Puzzle
37. Space Taxi
Space Taxi is an action game for the Commodore 64 written by John Kutcher and published by Muse Software in 1984. It simulates a flying taxi controlled by thrusters.
The game features sampled speech, including "Hey taxi!", "Pad one please" (and similar samples for different pads), "Thanks" and "Up please". These are said in a variety of voice pitches, creating the feeling of different taxi customers.
Categories in common with Space Taxi: Action
Platform: Commodore / Amiga
38. Double Dribble: The Playoff Edition
Double Dribble: The Playoff Edition, originally released in Japan as Hyper Dunk: The Playoff Edition (ハイパー ダンク ザ プレイオフ エディション, Haipā Danku), and later released in Europe as HyperDunk, is a basketball video game developed and published by Konami for the Sega Genesis. It is the follow-up to the Double Dribble, originally released for the arcade in 1986 and various home computer systems and consoles.
Categories in common with Double Dribble: The Playoff Edition: Sports
39. Vice: Project Doom
Vice: Project Doom, known in Japan as Gun-Dec (ガンデック), is a multi-genre action video game developed by Aicom and published by Sammy for the Nintendo Entertainment System. The game was released in Japan on April 26, 1991 and in North America on November 15, 1991. Vice: Project Doom is a side-scrolling platformer similar to the Ninja Gaiden series for the NES, with the addition of gun shooting and driving segments as well. The player assumes the role of a secret agent who must uncover a conspiracy involving a new kind of alien substance.
Ballblazer is a 1984 futuristic sports game created by Lucasfilm Games. It was originally released for the Atari 8-bit family, then ported to the Atari 5200, Apple II, ZX Spectrum, Amstrad CPC, Commodore 64, MSX. and later the Atari 7800 and the Nintendo Famicom. The game was called Ballblaster during development; pirated versions of the game went by this name as well. The principal creator and programmer of Ballblazer was David Levine.
In 1990, LucasArts and Rainbow Arts released a remake and follow-up to this game, called Masterblazer. This game was released for the Amiga, Atari ST, and MS-DOS. On March 31, 1997, a remake of the original titled Ballblazer Champions was released for the Sony PlayStation.
41. F1 Pole Position
F1 Pole Position, released in Japan as Human Grand Prix (ヒューマングランプリ), is a 1992 racing video game for the SNES, developed by Human Entertainment and published by them in Japan, while the other versions were handled by Ubisoft. It is the first game in the Human Grand Prix/F1 Pole Position series, which features Formula One licensing.
Categories in common with F1 Pole Position: Racing
42. Summer Games II
Summer Games II is a sports video game developed by Epyx and released by U.S. Gold based on sports featured in the Summer Olympic Games. It is a sequel to Summer Games released by Epyx the previous year. Summer Games II was originally written for the Commodore 64 and ported to the Apple II, Atari ST, MS-DOS, ZX Spectrum, Amstrad CPC and Amiga.
Categories in common with Summer Games II: Sports
43. Ikari Warriors (1986)
Ikari Warriors is a vertically scrolling, run & gun shoot 'em up arcade game developed by SNK, published in North America and Europe by Tradewest, and released in 1986. Originally titled Ikari (怒, "Fury") in Japan, Ikari Warriors was SNK's first major breakthrough US release. The game was released at the time when there were many Commando clones on the market. What distinguished Ikari Warriors were rotary joysticks and a two-player mode.
The player characters in Ikari Warriors are Colonel Ralf and Second Lieutenant Clark of the later King of Fighters series (known outside Japan as Paul and Vince in the Ikari series) battling through hordes of enemies. According to designer Keiko Iju, the game was inspired by the popular Rambo films and takes its name from the Japanese title of Rambo: First Blood Part II (Rambo: Ikari no Dasshutsu or "The Furious Escape"). Ralf and Clark also make an appearance as playable characters in Metal Slug 6 and Metal Slug 7, as well as the King of Fighters series.
Categories in common with Ikari Warriors (1986):
45. Professor Watts Memory Match: Shapes And Colors
Hello Professor Watts here and I have some research to do on memory skills. I have assembled a wide variety of shapes and colors to put our memory to the test. We can see how we're doing by completing matches in a specific amount of time and earning points to track our overall progress. It would really help having someone sharp like yourself on my team to complete this research. Complete 80 challenging randomized memory match puzzles and aim for a new top score each time you play.
47. Omnom Necropolis
Take the control over hungry graveyard worm. Unlock doors, use switches, teleports and much more! Collect bonuses, fight for the best time and score! And all of this in that creepy atmosphere, addictive logic game.
The task is clear - eat all brains, pumpkinks, eyeballs and skulls but be sure this won’t be so easy! Over hundred challenging levels were designed to tease your brain. Are you ready for this?
- addictive Puzzle Game
- dead Simple Rules
- think Fast Gameplay
- 120 Exciting Levels
- creepy Atmosphere
48. Electric Circuit
Logical game, where you have to connect all the light bulbs to the power supply.
- Four levels of difficulty, differing not only in size playing field, but also the possibility of passage of electricity from one end of the field to the other end of the field.
- Completely random generation of the playing field, not based on any templates and patterns. Each new game will be unique.
- Saving the top ten results.
- Convenient controls: moving, scaling.
You will be able to participate in a real space adventure in this game. Manage the spacecraft with your cursor and shoot down enemy ships and asteroids by clicking. Here you will not be allowed to relax.
★ Convenient operation
★ Dynamic soundtrack
★ Beautiful space
★ Affordable, minimum price
★ Try to find out how much you can hold out
Many different achievements!
Get them for success in the game.
★ Backgrounds, Smileys
Wordtris, stylized as WORDTЯIS, is a Tetris offshoot designed by Sergei Utkin and Vyacheslav Tsoy and published by Spectrum Holobyte in 1991 for the IBM PC platform. The game was later released for the Game Boy (ported by Realtime Associates) and Super NES in 1992.
The object of the game is to build words of three letters or more using the tiles that fall from the top of the playing area. Words can be constructed horizontally or vertically, and multiple words can overlap each other. If the player manages to construct the magic word at the top of the screen, the well will be cleared of all tiles and the player will receive a large bonus.
Occasionally, a free tile (denoted by a "?") will drop. Its letter can be selected by the player (either by typing it in the PC version, or scrolling through letters with a button on the console versions). If the player does not choose a letter, the block will become a random letter when it stops. Eraser blocks will fall and remove whatever letter that they land on (in the SNES version, the eraser is replaced with bombs and vials of acid).
In the Super NES version, players advance from levels "A" to "J." There is no level after "J."
The background pictures (except the title screen) were taken from an earlier Tetris game by Spectrum Holobyte known as Super Tetris. The in-game music is composed by Paul Mogg who did the PC version of Super Tetris with Ed Bogas.
Categories in common with Wordtris: Puzzle