The best games like 7 Days to Die are:
- arrow_rightRising World
- arrow_rightLife is Feudal: Your Own
- arrow_rightRomero's Aftermath
- arrow_rightReign Of Kings
- arrow_rightHow To Survive: Third Person Standalone
- arrow_rightSurvive the Nights
10 Best Games Like 7 Days to Die:
1. Rising World
Please note that this game is currently in Alpha state
Rising World is an open-world sandbox game with randomly generated, fully destructible environments.
Starting with the most basic of tools, collect resources to survive in the wildness. Evolve your world to create one of the biggest cities of all time or a gigantic castle, or simply let your imagination run riot! If being creative is all too much, just connect with your friends and get them to help.
Anything is possible!Features
- Randomly generated worlds
- Completely modifiable environment
- Both single and multi-player modes
- 200 different building materials
- Place customised images in your world
- Complex and deep network of underground caves
- Environmental physics - trees and items
- Interact with just about everything, right down to playing the piano!
- Powerful Modding/Plugin API
Your purchase entitles you to receive all future updates free of charge!
2. Life is Feudal: Your Own
Life is Feudal: Your Own is a truly hardcore sandbox RPG with captivating survival aspects. Described as a real life Medieval simulator, which caters for up to 64 players on a 3km x 3km gameworld, any and all paths are an option.
Included in your purchase, all Life is Feudal:YO owners will receive one character to gain full access to Life is Feudal:MMO open beta tests and release.
LiF:YO places you in a realistic feudal setting with the ability to host your own private world and set your own rules to suit your playstyle. There’s an in depth crafting system, a range of building features, and free terraforming across the map - meaning you can build your own house anywhere in the world. Team up with your friends and build a village or city and repel attacks by other players who want to ransack your lands!
The unique combat system is non-target and physics-based; the direction of your attack depends on mouse movement. Basic movements and directional attacks can be combined to create deadly combos with special harmful effects. Battle formations are also a new way to collaborate and control the situation on the battlefield with your fighting team. Co-operation and a good strategy within a formation will help you prevail against the enemy.
Everything is tweakable and unique to you, including how your character progresses. The skill and stat cap system allows you to design a character molded to fit your style perfectly, for example. Even alchemy is unique; all recipes are randomized for each character thus the only way to learn is by experimentation.FeaturesUnique Features:
- Free Terraforming & Tunnel Building. 100% free terraforming and tunnel building means you can dig tunnels, mines and moats and expand them in all dimensions barely without limit! You can raise and lower ground levels with a landfall effect. Substances include soil, rock, granite, ore veins, clay, sand, and much more
- Battle Formation System. Strategize for massive battles and provide your units with certain bonuses with the formation system. Keep organised and inside the formation shape to continue to reap the benefits
- Unique Alchemy Combinations. There are over 40,000,000 alchemy combinations unique to each player! You need to learn, experiment and create your very own unique combinations. Complementing the hardcore feel of the game, alchemy is not simply a matter of character skill as it strongly emphasises spending time and resources on creating good recipes and combinations
- Full Seasonal Weather System. Much like in real life, LiF features seasonal weather that directly affects your life in this feudal world
- Complex Food & Cooking System. Cooking is no longer a secondary or non-existent skill. Being a good cook who knows many complex and tasty recipes means that you and your friends will be better fed and will receive skill bonuses
- Realistic Player Damage System. Based on human anatomy, with fractures and bleeding wounds, you can create unique and deadly combat tactics
- Double Health & Stamina Bars. Double health and stamina bars represent better information about the status of your body. Players can be knocked unconscious or killed. They can also be temporarily out of breath or totally exhausted
This is an early ALPHA release of MISCREATED. The current feature set is limited, but will be increased as development continues. You will experience issues during gameplay - incomplete features, bugs, game crashes, performance issues, and even complete character wipes.
Nobody knows what started the Final War — it was over too fast, fought with the last of the belligerent nations’ nuclear stockpiles, and the ones who pulled the triggers didn’t survive. It was the Final War because after that there was really nobody left who wanted to fight; we were all too busy surviving. Half a century of wars using nukes, bioweapons, nanoweapons, and even kinetic-kill weapons, gave us the Empty World: population 100 million and falling fast.
Who’s to blame? Depends on who you are, but you could just as easily blame the weapons industry; by the end, virtually every arms dealer in the world was owned by Amalgamated Corporation; while everyone was fighting they’d been buying up what Karl Marx used to call “the means of production,” and in the end missiles on both sides proudly wore the AC label.
Hell, in the end AC made just about everything, AC Sportsdrinks, AC Icecream, AC Battlegear, even AC Happytabs. I miss those. AC even gave us our wonderful mutant problem; the “vaccine” they developed when radiation sickness became as common as seasonal pneumonia from all those dirty battlefields — all the weapons-grade isotopes getting into the water table, or the fish, or the air — reacted with some of the leftover bioweapons and made lots of people go as squirrely as tab-pumped cannibals. You can ignore a neighbor developing neo-elephantitis or novuleprosy, but when he tries to eat you, you’ve got to take an interest.
So that’s it, we’re done, civilization is taking a breather. In 2089, anyone left alive and unmutated is just focused on staying that way. There are stories of enclaves here and there, where they’re lucky enough to have plenty of food stockpiled and mutants are thin on the ground or there’s lots of ammunition to throw at them. My advice is find one. Or make one. The Earth abides, all this too shall pass away, and if Darwin blesses you then you or your kids will inherit what’s left. For now, it’s one day at a time.Current Features in the Early Access Release
Only a portion of the current map is available to play on. We will expand it as fast as we can.
Completely freeform basebuilding system - the Miscreated basebuilding system is different from all of the other existing survival games available and it gives you total control to make as complex and pretty of a base as you want. This is not the typical, snap-together Lego style system other games have.
Over 100 different parts are currently available for your base, with more coming soon.
Several different categories (with many subcategories and types) of parts available - wood, sand, tires, powered. Metal to be added in a future patch.
Anyone can interact with your base - repair parts, turn lights on/off, open/close unlocked doors, turn generators on/off. Non-clan members cannot alter the structure of your base - add/remove parts, attach/detach parts to power.
Find crafting guides to learn more advanced basebuilding recipes. You can also find someone that knows a part's recipe you don't and politely ask them to make the part for you.
Join a clan to have fellow clan members help you build your base.
Basebuilding restrictions - bases cannot be placed in towns or some other key areas to prevent griefing in those areas. Other players also cannot build bases very close to your base.
Pack up and move undamaged parts - if damaged, you can repair them first, or you can dismantle damaged parts to get one of the crafting materials back.
Damaged states for parts - at each 25% damage the color of a damaged part will darken more.
Clans are persistent (remembered between server restarts and logging in/out) and per server.
Clans can be created, disbanded, and you can invite other players to your clan by targeting them and using the mouse wheel option.
Invited players can decline an invite or accept it.
Clan owner can promote other clan members to be a clan captain, so they can invite new, or remove existing, clan members.
For this release, all clan members can alter the structure of any clan owned bases. In a future release there will be more specific permission controls added.
In-game VoIP with distance attenuation.
Five vehicles are currently fully functional in the game. Scavenge for parts to get them running!
A basic crafting system is implemented allowing you to make more powerful melee weapons and items such as advanced bandages. The crafting system is being expanded as the game progresses.
Bullet trajectory will change based on gravity, air resistance, and wind.
Encounters can be spawned dynamically and located anywhere on the map.
Weapons and items will usually be found in logical places, but can also be found anywhere in the world. Be sure to check everywhere for items – lockers, stoves, cupboards, and many more. Some appliances can be opened to look inside.
Your character’s stats and items will be saved when you exit the game. When you log back in, you will have your health, items and location all restored.
Store items on your character and collect weapons, ammo and other useful items. You can also find additional items to increase the amount of storage space your character has – like backpacks, shirts, and pants.
Keep your hunger and water levels up in order for your character to function at maximum efficiency. Low levels of food and hunger have a negative impact on your character’s performance.
When you die all of the items you were carrying stay with your character’s corpse. Other player’s can take them, or you can retrieve them yourself if they are still there when you get back to the corpse.
Kill anyone at anytime and steal their loot. There are no safe zones. However, it will be very beneficial in the long run to make a few friends.
Rain, fog, wind, and other weather patterns are all dynamically generated and will create unique game play opportunities. The intensity of weather patterns will also be supported – from light fog to dense fog, for example.
Full Day/Night Cycles
Charge in during the day or wait until night time for a sneaky approach. The game features a real 24 hour clock based on the location of the server you are playing on.
First and Third Person Camera Views
Switch views based on personal preference
4. Romero's Aftermath
Scavenge for guns, supplies, survival items and crafting materials in various zones including cities, farms, military bases, abandoned outposts, forgotten rest stops and hundreds of small encampments left behind by survivors before you.
Build and protect your shelter, harvest crops, learn crafting blueprints and store your items on our server in your Global Inventory or hide them in a stash box in the world.
Be a civilian, a trader, a protector of peace, a ruthless bandit or combination of them all. Customize your character with hundreds of visual cosmetic items including Headwear, Facewear, Shirts, Jackets and Pants. Swap your cosmetic items at any time on the fly, unlock weapon skins and show everyone in a safezone that you know where to find the rare items.
THE FOLLOWING FEATURES ARE AVAILABLE RIGHT NOW :Gun Skins
Unlock permanent skins for your guns via special Cosmetic Crates that can be found in the world. These skins display to other players and can be changed at any time. Skins can also be traded if you already have the skin. There are even rare permanently skinned guns rumored to be available to those who hunt far and wide.Crafting
Fill in the gaps during your looting adventure by crafting useful things you couldn't find. Break down rubbish items in the world into their core crafting components and repurpose them into high end upgrades to your gear or fashion a new silencer for your gun. With over 40+ crafting recipes to be unlocked you'll find that almost anything you need can be crafted, provided you've found the right components. Loot or craft all the items a survivor would need in a zombie apocalypse as well as a few novelty and lethal crafting options that may be above and beyond the usual survival requirements. Craft shelter, weapons, attachments, armor, ammunition, medical supplies, food, purify water and set up traps for players or set up a nice peaceful garden to harvest.Town Liberation
You've looted the city and killed the zombies, but what should you do next? Liberate the town of course! Now players have the option to repair generators and fill them with gasoline from a nearby gas pump. Once all the generators are repaired and enough zombies have been killed then supply drops with epic loots will begin dropping all around the town! Beware though, other survivors will likely be wanting the supply drops as well. It is up to you to decide if you share the spoils.Supply Drops
Supply shipments containing large caches of weapons, ammo, medical supplies and rare guns have been spotted randomly on the map. Be lucky enough to find one of these alone and you'll walk away armed to the teeth with enough gear to arm your friends as well!Radio Tower Control
Disable zombie sense of smell, sight and sound for a short period of time in key areas to move unhindered and unnoticed by the local zombies. Find a radio transmission chip and insert it into the console at a functioning radio town in a town to take advantage of this new gameplay.Hundreds of Character Customizations variants
Customize your character at any time in game simply by opening the customization menu. Change out your hat, mask or scarf, upper body and legware to match your surroundings. Don't stick out like a sore thumb in the middle of the jungle with a desert camo outfit. Adapt your clothing to fit to your surroundings without taking up bagspace.Place-able Barricades
Find fortification in any situation with placeable barricades. Available both through looting as well as crafting - these essential placable barricades can be the difference between life and death by blocking damage and visibility between you and another survivor attempting to shoot you. With 7 different barricades to choose from you'll have one for every situation including cleverly placed barricades to enable access to an area not normally accessible.Base Building
Ever dreamed of owning a little piece of land overlooking your favorite location in a game? Now you can with our totally renovated base building system! Place down your statue to claim your land and build unhindered anywhere on the land that you own. Place defenses, harvestable crops, cooking racks, water wells, living quarters for your friends and your own personal storage locker! Owning a base has never been better!Grouping
Group with your friends or even make new friends with other players in game. You can't be back stabbed while in a group so feel free to team up with anyone! Beware they might lead you to some of their not so friendly "friends" but that's all part of the adventure. Take on challenges like the new Town Liberation's or raid an enemy base in style in all matching cosmetic outfits!Stat Tracking
We now make it easy for you to track your stats in game like time played as well as kills and deaths simply by typing /stats in game chat.Harvestable Crops
Live off the land and prosper by hiding gardens around the land for your own personal food stash or protect them inside your base. Once food has been harvested you can choose to eat it on the spot, cook it or use it in a crafting recipe to possibly get even better results.Variety of Guns
Want to play a game where you don't have all the best items the very first hour you play? We have variety of weapons to find right now. We have items ranging from crafted and assembled homebrew weapons as well as high grade factory weapons including rare collectors edition versions of guns and different tiers of weapons featuring different recoil, spread and damage ratios. The rarer the gun, the better the gun. Show off your guns and skins in a safezone or trade with other players!Melee Weapons
As much as everyone always wants to be armed to the teeth with the best assault rifle, everyone has to start somewhere and sometimes the best you've got is a kitchen knife. We've got you covered from simple household weapons to crafted makeshift weapons as well as heavier duty fire axes and maces that deal brutal damage but swing slow. We're sure you'll be able to find your niche weapon for beating off zombies.PVP Servers
Up the anty with a bit of extra excitement in your zombie apocalypse. Head into a PVP server where it's no holds barred item drop PVP and test your mettle against other survivors if you happen to cross paths. Town Liberations are enabled on PVP servers to add a bit more risk to the reward of open world "anything goes" pvp. Find unique solutions to player disputes on PVP servers not normally possible on PVE. Expect players to be ruthless.PVE Servers
Tired of always feeling like everyone is out to get you for all your precious items and every shadow and sound is terrifying? We understand that you might feel more like going on an adventure and turning up the ambiance without the constant fear of someone stalking you. PVE offers a more casual experience for players that just want to practice surviving and looting in the world without PVP combat.Totally new respawn system
Now featuring five new respawn options so players really have control over where they are in the world. Upon your unfortunate death you can now choose between proximity, sleeping bag, base, group or safezone now. This really helps players meet up with their friends across the map quicker by taking a quick and dirty respawn or allows you the convenience of being across the map and still returning back to your base in a pinch, provided you're okay with dying :)
5. Reign Of Kings
Struggle to survive in a harsh medieval world. Hunt wildlife, mine resources, build structures, and craft weapons and armor in order to protect yourself. You may form a guild, bring war to all opposition, and try to seize the throne and become king!
In Reign of Kings we allow you to collect resources and craft a wide variety of items needed to build a vast and powerful kingdom. We were primarily inspired by Rust & Chivalry in the development of this game.
In addition to standard resources, you may compete over the Ancient Throne which resides in a throne room which overlooks the island. All players who are not part of the King's Guild are taxed on the resources they collect.
The development of a melee combat system adds a gritty and visceral feeling to Reign of Kings that will allow players to become deeply immersed in a realistic and intense medieval survival experience.
The world itself is designed to inspire competition and struggles for power. Resource locations strategically spread throughout the game will create inequity and envy. Players will have the ability to make war, or even capture and hold other players in order to get what they want. Each player will have the power to decide the fate of the kingdom, or choose to entirely forego the responsibility of ruling the kingdom and roam the land as a freeman.
Players have the ability to capture, hold, and execute other players. The player can capture them with rope or iron shackles. Once shackled, a player is no longer able to access their inventory aside from their orifice slot. The captured player's inventory is accessible for the captor to search them.
Additionally, a rope will be attached to a prisoner which will allow them to be pulled in any direction their captor wishes. In order to avoid severe grieving situations, players can hide a sharp stone or lock pick in their orifice. This "hidden" item can help them escape capture or commit suicide.
PUNISHMENT & DEATH
Punishment & Death Once the player has control of a captive, there are several options available for managing a prisoner. Options range from simply locking them in a cage or dungeon, public humiliation in the pillory, or simply executing them.
THE ANCIENT THRONE
The Ancient Throne can be claimed by any player. Holding the Ancient Throne will grant its owner dominion over the entire map (change name of realm) and taxation rights over every other player. The King of the Ancient Throne will receive the ability to collect the resource tax from every player within the game by visiting the Ravens Treasure Tree. The ravens automatically collect taxes in the game (behind the scenes of course, sneaky little things), and place them in the chests in their Treasure Tree.
In addition, the King of the Ancient Throne will have access to the Ancient Sword and the Ancient Crown.
PRODUCTION & REFINING STATIONS
Players will have the ability to collect resources and to craft them into useful items or building materials. Additionally, the progression mechanic for being able to craft higher valued items will be reliant on upgrading production stations to a higher level. (Need a better quality sword? Upgrade your anvil.) Production and refining stations can craft or refine items as long as there are resources available unless ordered to do otherwise. This allows the player the freedom to do other things while his kingdom remains productive.
Collection stations can be placed for grain and water. Collection stations will passively produce raw materials given they have enough fuel.
These collection stations will be fully interactive and if left un-defended will offer a nice target for unscrupulous or enemy players. With this in mind, the player will want to protect their resources.
SIEGE EQUIPMENT AND RAIDING BASES
Once the players build stone walls and iron doors, players will not be able to simply bash their way inside. Players will now need to employ one of many different techniques for entry.
The ranged option is to build trebuchets and launch large stones from afar at your opponent's castle. Players must place a counterweight to offset their projectile weight in order to get the range and destruction power they need from the stone they are launching. Players may also rotate the trebuchet. This alignment takes some practice but is very rewarding when set correctly.
Players may choose to go a more stealthy route by crafting lock picks. Lock picks, however, are very hard to craft, and do not work on iron doors and iron gates.
Players defending a base may employ their own trebuchet or set up a ballista which is great for killing other players at range.
FIRST PERSON COMBAT
Our combat systems allow melee and ranged combat to take center stage when war breaks out. Inspired by games like Chivalry, Reign of Kings' combat system is being tuned for satisfying, fast paced action. Players fight over the scarce resources and face off to defend or capture the throne.
Players equip brutal weapons and use mouse buttons in an attempt to chop, slice, & stab through an opponent. Players will want to upgrade their weaponry to inflict the highest amount of damage as melee combat will always be dangerous and unpredictable. Armor will be highly prized in Melee as it will keep you in a fight much longer.
We support delimbing and decapitation of an opponent to represent the visceral and brutal experience of medieval close-quarters warfare. A variety of period realistic weapons and armor will be available for the player to craft as they progress toward elder content.
Ranged fighting in ROK will encompass the use of the bow, crossbow, javelin, and throwing stones. A good way for a player to stay alive in a fight during the early game will be to use ranged weaponry and speed. Keeping out of sword range from a marauding knight is always a good idea, but even more so if you’re not equipped with the quality of armor that can absorb a hit or two.
A simple bow and spear may be capable of taking down wild game, but may not provide enough piercing power to get through the finest plate male. It’ll be important for the player to learn what kinds of weaponry are most effective in a fight as it will be critical knowledge to stay alive and have impact in a fight. Higher tier Steel-pointed javelins will be able to pierce some armors, but the crossbow is the best option for punching a hole through the most heavily plated opponent at range.
The general rules of ranged weaponry will apply in ROK to determine functionality. The bow will have the highest accuracy and reload speed, the crossbow will have greatest piercing power but is slow to reload, and thrown weapons will have the highest damage output, but are for short range use only.
ROK features a plague-ridden village that was cursed and abandoned by the old gods. This village features plague-ridden villagers, loot crates, and some high-end loot drops. It is dangerous to be in the village for long periods of time due to the disease that will damage the player's health.
ROK uses a roguelike death model similar to Rust. When players die, they will fall to the ground as a ragdoll container that can be looted by other players. Dead players will be provided with a random re-spawn option that can be improved through bed placement.
Players begin the game by creating a unique character. They will be able to refine their look in great detail by editing their body parts, choosing hair, and establishing a banner scheme to help them identify loyal friends during gameplay. You can also choose the voice style of your player's taunts.
Using the standard block, ramp and stairs, ROK building materials will consist of sticks, thatch, clay, wood, re-enforced wood, and stone. Thatch, sticks, wood and clay will be widely available and often the first choice in material for beginning level housing. While these materials will offer shelter from poorly equipped enemies, they are easily breached by other players. Stone will offer much greater resistance to basic attacks and will only be damageable with siege tactics. Players will be able to build their homes, towers and castles any way they like, but will need a great deal of space during elder content play in order to hold a large number of production, refining, and collection stations.
Building castles will be a natural occurrence for players who reach elder content gameplay. With the large number of production stations, refining stations, collection stations, chests, torture devices and respawn beds available for the player to build, comes the need to protect a large footprint of space.
6. How To Survive: Third Person Standalone
single player 3rd person view experience that allows you to re-play the zombie crafting adventure "How to Survive" from a deeply immersive point of view. Their rotten breath doesn’t smell any better, they don’t look any healthier, they still just grunt, but being closer up makes it a whole load more personal...
You’ll have to survive a zombie infested archipelago crafting your own tools and weapons to fulfill your basic needs of food, water and shelter while facing natural and unnatural threats. A survival guide written by an eccentric stranger may be your only help…Features:
- Navigate islands filled with exuberant scenarios filled with flora and fauna.
- Choose among 4 playable characters, with different stats and skill progressions.
- Hunt, fish, forage for food and water.
- Hundreds of items to handcraft weapons and tools. From fishing rods to flamethrowers.
- Play through the Story Mode or 8 demanding challenges.
- Additional free roaming mode includes Permadeath!
- Three difficulty levels, including new improved difficulty conditions for die-hard survivors!
- All the content of the original game How To Survive :
- 4 islands.
- Story mode.
- 8 challenges.
- Kovac’s way DLC:
- Gameplay affecting rain effect.
- Crocodile & bear.
- Item durability.
- Hello, my name is Nina DLC character & flamethrowers.
- One Shot Escape DLC - Rogue like mode.
- Tombstones & Backpack extension.
Choose your side in this faction-based survival game, pitting groups of players against each other amid hordes of horrific demons in an ongoing epic war. Explore a mysterious and unforgiving world in search of resources and powerful artifacts as you race against the clock to achieve the glory of victory before you are wiped from existence. Carve a unique niche for yourself with RPG-like talent and skill systems, allowing you to tailor your character to any play style. Expand your technology and knowledge with your faction to unlock new heights of power to wield against your foes. Defend your base against an ever increasing onslaught from the unyielding armies of the Lost, and from enemy player factions. Survival is only the first step, as there can only be one victor. Will you be lost and forgotten, or will you emerge as champions?Three Way Faction Warfare
Engage in a struggle for dominance between three factions: Order, Conclave, and Revenant. You will not survive this war alone, and your faction will be your home in the world of Rend. Together you will build a stronghold to withstand enemy forces and protect your valuable resources and buildings. Only one faction can win this race toward victory, but all may lose.Play Your Way
Take advantage of deep and engaging talent and skill systems to fully customize your character. Your character will end up with a personalized set of capabilities tailored specifically for you. Find what you love to do and be rewarded for it, no matter your play style.Defend Your Base
The world is a hostile place, and you will be called upon to defend what is yours. Your home will be protected much of the time, but when the Time of Reckoning strikes, you will be open for attack from the armies of the Lost Ones. Enemy factions may also strike while you are vulnerable, so your guard can never be let down. Just remember, while your base is unprotected, your enemies are also ripe for plunder.Explore, Craft, and Research
You and your allies will venture forth to explore and collect resource from the world and its dangerous inhabitants. Upgrade your faction's technology in many different directions as you go, giving you the ability to craft more and more powerful weapons and armor. Uncover the secrets of the spirit world to bind vanquished creatures to you as mountable companions, and unlock powerful magics to bolster your abilities.Conquer Your Enemies
Hiding deep within the frozen hellscape of the Eternal Wastelands lie the keys to victory. Long sealed tombs contain powerful artifacts you can use to turn the tide of war to your favor. You must gather your allies and prepare for a grueling trip through harsh and unforgiving environments, battling against the world's most fearsome denizens. Beware of waiting too long, as your coveted treasure may be stolen by enemy factions before you ever arrive. Of course, you can always take it from their cold, dead hands...
Enter the world of Rend if you dare. Only the strongest and most cunning will last long, and only one side will win. Your survival is not guaranteed...
8. Survive the Nights
Survive the Nights is a unique FPS survival game focusing on teamwork, fortification, creativity and strategy. Secure a structure or roam free, the choice is yours. Survive the Nights focuses on realistic survival, post zombie infestation. The game takes advantage of day and night cycles. Preparing during daylight hours when moving around the world is less risky. Make use of existing structures instead of building them. Play as a team to better your chances surviving each night.
There are currently over 400 structures on the island’s alpha build. Every structure on the island is enterable and fortifiable. Fell a tree (there are over 24 thousand) and produce logs. With the right tools in hand, you'll be able to craft planks then all that's needed is a hammer and a box of nails. Find lock hasps and combination locks to secure doors, cabinets, lock boxes and vehicles. Craft traps to keep players and zombies at bay.
Here's some of what Survive the Nights has to offer in it's first public alpha build. Please remember, we’re dedicated to listening to the players. If you have any suggestions share them on our forums, we’re listening!
- Around 64 square kilometers of playable area
- Designed by hand not generated!
- Large road system
- 100’s of fortifiable structures
- All structures are enterable and securable
There’s a big difference between day and night, remembering that may be key to your survival. Day and night cycles make for dynamic gameplay. Zombies are scarce and far more docile during daylight hours. Nightfall brings out dead so it’s best to be indoors by then. Traveling at night is not advised.
- Gather loot and food during the day
- Fortify a structure
- Secure doors and containers with locks
- Fuel generators and prepare power systems
- Team up with friends
- Hunker down in your secured structure
- Try to survive the night
Our weather system is dynamic including temperature changes, all four seasons along with seasonal vegetation and foliage.
- Dynamic lighting
- Dynamic seasons
- Dynamic temperatures to suit seasons
- Day and night cycles
- Moon cycles
- Realistic star and moon positions
- Random weather events such as rain storms and snow storms
- Mist and fog system
Powering a structure can provide a structure with lighting and the ability to use some of the structure fixtures like electric stoves.
- Power an electric meter with a generator
- Power larger structures with in house backup generators
- Power a set radius with a generator in the wild
- Supplies a structure or area with electricity
- Power lights
- Heating devices
- Crafted electrical items
- Power tools
Structures are all exciting as there’s no “base building” in Survive the Nights. You can take control of an already existing structure and fortify it as you see fit such as providing it with a power supply, boarding windows and doorways, setting traps and securing doors and containers with locks.
- Every door can be padlocked
- Every window can be boarded over
- All structures have electric systems
- All structures can be powered
Simplified text based inventory and crafting allows us to greatly expand on in game items and crafting possibilities without the graphical overhead.
- Simplified crafting system
- Combine common items to create other useful loot
- Create tools like axes, hammers and hatchets by combining crafted handles and found tool heads
- Combine food items with pots and pans to create meals that are ready to cook
The placement system allows for players to move any crafted or found physical game drop as they see fit. You can stack food boxes up on your kitchen counter and even line your ammo boxes up on a bedroom dresser. Placement will allow for players to make a structure feel more like their own.
- Manipulate any loot drop
- Place and store goods on counters, shelves or tables
- Organize your safe house
Getting around an island the size of this one isn’t easy on foot. Vehicles are in their infancy and are something we’ll greatly expand on in the future. They can be used as containers and larger vehicles like the RV can be used as mobile homes complete with containers for storing goods as well as a stove and refrigerator for keeping foods fresh.
- Realistic fuel consumption
- Realistic part system
- Vehicles act as containers and loot can be stored in them
- Vehicles support more than one passenger
Our mental health system is being developed to discourage Kill On Site mentality. The zombies in Survive the Nights will be a real threat and you’ll better your chances of surviving with friends and not killing every stranger that comes walking by. PVP is still a factor as it should be and there are means to correct a negative mental state.
- Kill players repeatedly and pay the price
- Eat raw or rancid foods and lower your mental state
- Eat warm meals or fresh foods to raise your mental state
- Extreme lows in the mental health stat will result in death
Realistic food and drink intake is a big part of the game. You won’t need to eat too frequently so eating and drinking feels like a smooth mechanic and less like a burden. Eating and maintaining a proper diet can even result in character buffs.
- Realistic calorie consumption
- Realistic hydration system
- Only eat what you need for a day
- Eat more and build your calorie, stamina and overall health stats
- Consume cooked foods to lower your chance of sickness
The dead are a real threat and will kill an unprepared player quickly.
- Day and night based AI
- Zombies hear
- Zombies see
- Zombies can attack your structures and gain entrance
- Day zombies are few in number allowing you a better chance of gathering resources
- Night zombies are abundant in number, traveling at night isn’t advised
- Found in dark tree lines and abandon structures
- More docile and less prone to attack
- Turn into night zombies when the sun goes down
- Roam the wilds along with the streets
- Very aggressive
- Increased vision
- Faster and more agile
- Spawn in higher numbers
Something we’re including right from the first alpha build is steam achievements. How many nights will you survive? Just like all of our features we’ll gather ideas for Steam Achievements from the community. We’ll expand greatly on achievements but you’ll have many to earn in early access such as nights survived, trees felled, times killed, zombies killed etc.
To survive is the main task in the game Rust. It is necessary to survive in the area, which is now wholly wild but was recently inhabited.
At the beginning of the game, there is only a rock and a torch. The rest will have to be found or stolen.
Bears and wolves roam the terrain, there are diseases and radiation in the game, but the main danger comes from other survivors. The game has only a multiplayer mode. We have to engage in skirmishes and hand-to-hand fighting with them.
Players can not only compete, but also unite. Rare minutes of peace and security worth devoting to construction, equipment and strengthen the shelter, the base.
Sometimes some helicopters shoot everyone on the ground. Fortunately, helicopters can be brought down.
Weapons can be found, collected and improved. Sophisticated and more effective weapons sometimes cannot be assembled independently, you need to use drawings and find rare details, sometimes leaving very far.
Sometimes planes drop from the sky "parcels" with various useful staff. The falling parcel is visible from afar, the path to its fall can be long. The package can be noticed by others. A long road can be facilitated by a vehicle. For example, a boat.